Beyond Good Vs. Sucky: The Archive
This was my very first attempt to break down writing into different categories and give a list of advice on each. Still lots of good stuff here.
So what is theme anyway?:
So that’s a round up of nineteen different qualities that your readers may have in mind when they tell you your script either rocks or sucks. Remember back when you thought this would be an easy job? At this rate, you might as well work.
On the other hand, it’s amazing the degree to which nobody mentions dialogue during the development process. The fact is that dialogue, before it’s in the mouth of an actor, is embarrassing. Nobody critiques your dialogue because nobody feels qualified to discuss it. Only actors care about dialogue. They’re the ones who have to say that crap.
But just in case you end up with that rare producer who cares about dialogue, what are they really talking about?:
What we talk about when we talk about structure:
But... a good story idea is the best way open doors all up and down the line. Even big time agents, managers, producers, and studio heads can get seduced by the notion of latching onto a unique idea so clever that the movie just writes itself. They should all know better, but they don’t. So ideas are huge—for getting you in the door. But if you want to stay there, you’d better learn to actually write.
What we talk about when we talk about story:
But what does the reader mean when they compliment or put down your characters? Remember: they don’t know. They just know if they liked them or not, but they won’t know why. You, with your super-special training, have to ask the right questions to determine which aspect of character creation you either aced or flubbed.
Aspects of Character: (this isn’t every aspect, but these are the top five...)
But both conversations are just beginning. The good/bad report is somewhat useful to you. It’s nice to know what overall impression certain individuals are getting from your story at this stage, but it’s not exactly news you can use. And it doesn’t mean very much. Because every reader has different unconscious priorities. Those qualities that ring the “good” bell for them may not be appreciated at all by someone else, and vice versa. If someone is nice enough to read your stuff and let you know what they think, see if you can’t push them a little further and figure out what they really meant by “good” or “sucky”. By my count, there are at least 20 different qualities they may have in mind, divided up into five categories. Yes, folks, it’s time for another list:
Character:
Sympathy
Amount of personality
Uniqueness
Motivation
Depth
Story:
Hook
Size
Linearity
Reversals
Structure:
Beginning, Middle and End
Escalation
Set Up and Payoff
Tautness
Dialogue:
Bounce
Verisimilitude
Pithiness
Theme:
Something to Say
Morally Coherent
Reflects the Way the World Works
This week I’ll define the twenty parts and give some example of movies that succeed and/or failed to deliver on each.